Install instructions:

Put " fig8 track pack.bfs " file into your \fov3-patches folder.

Use Mod Manger or list " fig8 track pack.bfs " manually in your patch.ini file.
Example: 	[19] = "FOV3-Patches/fig8 track pack.bfs",

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Par T Chilli ask me to make some new tracks for FOv3 mod, with some help from some Gearheads ( Shadow, Heddly, Bandit and Mur ) we have a new Figure 8 and Asphalt Track Pack for the FOv3 mod.

Here a list of the new tracks and where to find the icon offline to start track.

Bronze:

Bay Dirt-F8 Run                 7 over , row 1  does not show up online ( Purple 44 )
Dirt Haystakker-F8            2 over ,  row 2   ( Shadow )
Asphalt Challenge             3 over ,  row 2  ( Heddly )
Fairasphalt-F8 Challenge  6 over ,  row 3   ( Purple 44 )
Road Zero Course-F8       3 over , row 4   ( Purple 44 )
Whatta-F8 Wham              4 over ,  row 4   ( Purple 44 )

Silver:

Whatta-F8 Asphalt            6 over ,  row 1  ( Purple 44 )
Iceville Farmdash-F8         4 over ,  row 2   ( Shadow )
Brad's Super Asphalt-F8   3 over ,  row 3   ( Bandit )
Gravel Superasphalt         1 over  , row 4  ( Heddly )
Bay Asphalt-F8 run           4 over  , row 4   ( Purple 44 )
Fairdirt-F8 Cup                 6 over  , row 4  ( Purple 44 )

Gold:

Brad's Asphalt Crash      4 over  , row 2  ( Heddly )
Asphalt Havoc-F8           6 over ,  row 3   ( Shadows )
Road Race Dash-F8       2 over  , row 4    ( Purple 44 )
Whatta-F8 Winter           3 over ,  row 4   ( Purple 44 )
Fairice-F8 Challenge       5 over ,  row 4   ( Purple 44 )
Bay Ice-F8 Challenge      2 over ,  row 5  ( Purple 44 )
Asphalt Bigbang Run      1 over  , row 5   ( Heddly )


Shadow and Bandit each did a new figure 8 track and Heddly redid his asphalt textures to make them look even better. Thanks to Heddly and thanks to Muratus for showing me how to change the properties of the tracks,  we now have new asphalt construction tracks to race on! 

( Note the Bay figure 8 tracks is the figure 8 track "Bay 8 Course" you see offline with FOv3, but does not show up online. So I move this track to the racingwinter folder so it would show up online so we can race it. )

In making the figure 8 tracks ( Rule number one: new tracks had to use the existing code. So we had to make some compromises ), we had to move some objects so the changes made to track_geom.w32 file carry over to all three tracks ( a,b and c ). So that we did not waste the other 2 tracks ( say b and c ) when making a figure 8 track for track a, Bandit came up with a good idea. He suggested we make one dirt version, one asphalt version and one winter version. 

This is why you will see 3 version of most of the new figure 8 tracks.

With regard to the new asphalt textures, these new textures carry over to all tracks under say pitwinter folder. So on some tracks you will see asphalt looking track, but it will act like a winter or dirt track. In the naming of the new tracks I give a hint of what property the track is using - dirt, winter or asphalt.

We also added arrows to the new figure 8 tracks to guide you around the track and I added arrows to the double figure 8 track and the Bay Cup Obstacle Course track. ( note the new arrows on the Bay Cup OC track causes the game to crash to desktop after race is over and you exit to menu, but does not do this when racing online ) And Shadow tweak some of the textures for his figure 8 track, see if you can spot the changes.

Oh and this mod is also a patch for the minmap error that got by us FOv3 tester. Now all the tracks have the correct minimap showing. 
